Categories
In the Parks WDW vs DLP

WDW vs. DLP: Frontierland (Part Five – Haunted Mansion vs. Phantom Manor)

In Paris, the equivalent of the Haunted Mansion is called Phantom Manor.  Originally narrated in English by Vincent Price, the majority of the audio of Phantom Manor was changed in the early years to being in French, especially in terms of the narration in and around the stretch rooms. All that remains of Price’s recording is his laughter. There is no audio in the Doom Buggies in Phantom Manor, and some of the characters (including Madame Leota) speak in both English and French. Grim Grinning Ghosts is still purely in English, and some of the Paul Frees Ghost Host audio found stateside now comes out of a Mayoral character found toward the end of the ride.

The attraction’s name is said to have been chosen due to it being easier to be understood by the French–and easier for them to pronounce–but also to differentiate it from “Haunted Mansion”, so that riders do not expect anything too similar to the attractions found in Florida, California and Tokyo.

Phantom Manor very much tells a story (although the specifics of this are very much up for debate–as does whether the story has a plot or is purely a look at “good vs. evil”), whereas Haunted Mansion is much more of a tour, showing you the rooms, telling you what is in them, and trying to convince you to take a “post-lifetime lease” and to thus become the thousandth happy haunt to take residence inside the building.

The other main stylistic change between the two is that Phantom Manor is generally a lot more deadpan than Haunted Mansion. The story it tells is a tragic one, and so the attraction has very little humor (visual or spoken) from the outset, so even the engravings on the tombstones are less funny and more story-line orientated. They do, of course, still pay tribute to various Imagineers and other creatives who worked on the design of the attraction.

The exteriors of the two are very different, with Phantom Manor looking much more like a typical haunted house, built in “Second Empire” style. It looks very similar to the house in Psycho, even to the extent that it is on a hill (with other exterior influences including the Fourth Ward School Museum and the Edward Hopper painting, House by the Railroad). Its interior influences include Phantom of the Opera, Great Expectations and the Charles Allen Gilbert illustration called All is Beauty.

The other main difference is with the upkeep of the house. From the outside, Phantom Manor (or Ravenswood Manor, to give it its in-story name) looks like it is falling apart, whereas Haunted Mansion (aka Gracey Manor) still appears well-groomed.

Entering either attraction starts with one passing through a set of open gates. Both these areas are surrounded by signs warning of the unsuitability of the attraction for some Guests, and there is at least one Cast Member on hand to answer any questions whilst setting the somber mood.

Although many Cast Members are passed in both Haunted Mansion and Phantom Manor, those in the former generally tend to be better suited personality-wise to the attraction. However, the costumes for Phantom Manor are much more ornate–and are purple rather than Florida’s green–and the Cast Members in Phantom Manor’s greeter position gets to stand in a cool coffin-esque booth to protect them from the elements.

Fewer chains and fences in Phantom Manor also give the queue area more of a free-roam feel, which nicely sets up the exploratory tone of the attraction as a whole.

For a while, Phantom Manor’s queue was going to wind through a carriage barn (which would have featured flickering lights, empty horse stalls, ghostly neighing and the like) but due to budgetary restraints this detail never materialized. In its place now stands a Victorian style Garden Pavilion, which is pretty dull and effectless, but thankfully can be bypassed when the queue isn’t excessively long.

From this point onward, the Guests have the option to remain covered from the elements, which can be a blessing, especially at the height of winter.

After the Garden Pavilion, Phantom Manor’s Guests go through a turnstile and then approach the house itself for the first time. On the left is a Cast Members-only door, but the path leads you around to the right, to the front of the building.

Once you have reached this point, you are pretty much guaranteed to be entering the building within five minutes, but this is where the tension starts to build and where Guests tend to begin bonding. There are windows here to try to peer through, and the views across the resort are beautiful, especially in early evening, when the area lighting has changed.

As with its Florida counterpart, Guests don’t enter Phantom Manor continuously; instead they go inside in small groups. However, unlike Haunted Mansion, the Guests enter through the house’s main set of double-doors. These have knockers which—until recently—were freestanding, which added a fun bit of last-minute interactivity, especially when playful Cast Members were on hand to chide knocking Guests for their impatience.

Come back in 2014, if you dare, to find what awaits you once you’ve been fortunate enough to be allowed entry through these ominous doors…

Categories
In the Parks WDW vs DLP

WDW vs. DLP: Frontierland (Part Four – The Wildest Rides in the Wilderness)

The description in the Disneyland Paris park map for Big Thunder Mountain tells you that riders will “Hurl through an abandoned gold mine at breathtaking speed aboard a runaway mine train!” Although I do not agree that the mine is supposed to be abandoned (especially as you can clearly hear a miner call out “Fire in the hole”) this is still a fair description of all four versions of the attraction (Paris, Anaheim, Orlando and Tokyo) and—to a lesser extent—Hong Kong’s Big Grizzly Mountain Runaway Mine Cars.

For the sake of completeness, I should point out that whereas the attractions in Florida and California are called “Big Thunder Mountain Railroad”, the word “Railroad” is missing from the official titles in Paris and Tokyo. Of these four versions, the one in Paris is the fastest, tallest and longest although this doesn’t necessarily make it the best.

The Paris attraction has a much shorter exterior queue area than Florida, mainly due to the weather but also because less space here is needed: Queues tend to not be as excessive in France, the area to be traversed is not as steep, and the surrounding area has already immersed you in the world of the Big Thunder Mining Company.

Whereas Fastpass users have the same exterior scenery as regular riders in Florida, in Paris the two have very different sets to look at prior to entering the main building. Also, Fastpass users in Paris enter the building much nearer the load station than in WDW.

The interior queue areas of the two are very similar in layout, but different in terms of style. In essence, this is because Paris hasn’t got the interactive attractions which were added to WDW’s BTM queue earlier this year. However, the tone is more serious in Paris—the signs are less jokey and the sound effects are less over the top.

Once one gets to the ground floor (via stairs in Paris or a ramp in Florida) the décor is much the same. The start of the ride is pretty different though, seeing as it features an outdoor section in Paris, and a section with bats in Florida. In Paris, the bats come later.

Paris riders have a slightly longer darkened section here, because the track needs to take them under the Rivers of the Far West and onto the island where the majority of the attraction takes place.

The scenery of the next section in Paris—the first ascent—is very similar to that of its Floridian cousin, with very little on the left and the beautiful rainbow caverns on the right. Both ought to then take you through a stylized waterfall, although this effect in France rarely works.

The attraction continues being similar until just after the opossums. In Paris, this next portion doesn’t have the trip through Dave V. Jones Mine or the storage shed, although it does feature a dip into water—where you have your photograph taken—as well as an animatronic goat trying to pull Jeans off a clothes line.

This takes us to the second ascent. It is usually about here that one realizes the differences in sightlines. For example, in Paris, riders can see many other attractions (such as Tower of Terror or PanoraMagique) which ruin the theming, spoil the magic and remind you that you are not really in the American West.

Conversely though, riders in WDW can often see at least one of the other four trains, thus making the experience feel less unique. This rarely occurs in DLP, not least because more of the attraction is covered and fewer trains usually run in one go.

From this point onwards—with the exception of health-and-safety measures and the positioning of some of the props—the two attractions are very similar until exiting the third ascent, where in DLP you are almost instantly brought back under the water to the load/unload area.

 

Categories
In the Parks WDW vs DLP

WDW vs. DLP: Frontierland (Part Three – Rivers of America vs. Rivers of the Far West)

Whilst it has been made clear which rivers are referred to in the name of WDW’s Rivers of America (the Potomac, the Rio Grande, the Columbia and the Mississippi), it is as yet unstated which ones the Paris equivalent (Rivers of the Far West) is themed to, although the Mississippi and the Missouri are the two referred to most often by Imagineers in this context.

Rivers of America encompasses Tom Sawyer Island, whilst there are several islands within Rivers of the Far West. One of these is the home to Big Thunder Mountain, one separates Smugglers’ Cove (the load/unload area for the former Keel Boat attraction) from the rest of the water and several of the others make up Wilderness Island (where a “Lil’ Big Thunder” was once considered).

DSC02227
A detail from Smugglers’ Cove.

As well as the Keel Boats (and Cast Member-only motorized skiffs), other vehicles sometimes visible on the Rivers in Florida include rafts and canoes. Whilst Disneyland Paris has never had the former, nor the need for them, the latter operated in France for the first two years of the park’s existence until being discontinued due to the waterways being considered too busy.

The most iconic vehicles to travel the Rivers however are much bigger. Florida has the Liberty Belle, whilst Paris has the Mark Twain and the Molly Brown, although a maximum of one of the two in France will operate on a given day. All three feature onboard audio. Like the Liberty Belle, the Mark is a sternwheeler, whereas the Molly is a sidewheeler.

An advert for the Mark Twain which can be found on DLP’s Main Street.

The Paris boats are better covered from the elements and their equivalent of Riverboat Landing loads Guests into the bottom story rather than the second floor. The view from all three includes animatronic animals, live ducks, the Railroad and Old Joe, the fisherman.

Whilst most of the visuals along the Rivers of America are thematically manmade (such as the Native American village), on show for those touring the Rivers of the Far West are more nature-inspired features, such as a geyser –which, due to frozen pipes, no longer erupts- and a mock-up of a natural rock bridge, in reality fabricated of steel and concrete.

In both Florida and Paris, the Riverboats are travelling along I-beam tracks and take just under a quarter of an hour to complete a tour of their respective River. In Florida, this round trip takes place in a clockwise direction; it is counter-clockwise in France.

DSC01242 DSC01241The Molly Brown in dock in the early evening, in front of Phantom Manor (left) and Big Thunder Mountain (right).

 

 

The photos below were taken onboard the Molly in Oct 2013.

DSC02224

DSC02220

DSC02221

DSC02218

DSC02217

All photos courtesy of Hugh Allison. Please do not use without permission.